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	<title>aurnhammer &#187; iPhone Marketshare</title>
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		<title>Over 24% of College Students Own iPhones</title>
		<link>http://aurnhammer.com/college-students-iphones/</link>
		<comments>http://aurnhammer.com/college-students-iphones/#comments</comments>
		<pubDate>Fri, 26 Jul 2013 15:55:42 +0000</pubDate>
		<dc:creator><![CDATA[Aurnhammer]]></dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[college]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPhone Marketshare]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://aurnhammerllc.com/?p=3327</guid>
		<description><![CDATA[<p>The post <a rel="nofollow" href="http://aurnhammer.com/college-students-iphones/">Over 24% of College Students Own iPhones</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
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			<h1>College is a time for luxurious living and trendy gadgets</h1>
<p>&nbsp;</p>
<p><em>by Tim Aaron</em><br />
<em> Aurnhammer Philosopher and Social Media Strategist</em></p>
<p>For many students across the US, college is a time for luxurious living. From days spent reliving the riveting rhapsodies of Homer to nights spent indulging the mind in focused, philosophical thought, college students live and breathe their first breaths of autonomous freedom and independence, many, even, on their parents’ dime. Inhabiting enlightening havens of liberty and premier instruction, many students delight in an additional luxury as well, namely, that of the luxurious mobile device. And with the number of college students that own smart mobile devices increasing daily, more and more are acclimating to a lifestyle of diverted device decadence. So, what does this mean for business?</p>
<p>Mobile devices, such as the iPhone, are platforms through which enterprises can engage prospective and already-established consumer bases.</p>
<blockquote><p>
<span style="color: #3ac0f0;">If such enterprises were able to calculate the percentage of college students that own and operate such devices, they would be able calculate the potential reach of a marketing initiative targeting the college student demographic. </span>
</p></blockquote>
<p>Since there has been little to no research done with regard to the percentage of college students that own iPhones, and since both college and iPhone demographics are often prudent populations to target, I took some numbers that have been researched and reported in the past and built upon them in a way that led to an approximation of the percentage of college students that own iPhone devices. Here is the logic behind my findings:</p>
<p><em>Number Crunch:</em></p>
<p><span style="color: #000000;">In 2012, 16% of iPhone users in the US were of college age, 18-22 years old.<a title="" href="#_ftn1"><span style="color: #000000;">[1]</span></a></span></p>
<p><span style="color: #000000;">In 2012 there were 30+ million iPhone users in the US.<a title="" href="#_ftn2"><span style="color: #000000;">[2]</span></a><a title="" href="#_ftn3"><span style="color: #000000;">[3]</span></a></span></p>
<p>Using these numbers to calculate the number of iPhone users in the US, ages 18-22: 30 million multiplied by .16 equals 4.8 million iPhone users, ages 18-22, in the US.</p>
<p>In the 2010 US census, there were approximately 20 million 16-20 year olds, resulting in approximately 20 million 18-22 year olds 2 years later, in 2012.<a title="" href="#_ftn4">[4]</a></p>
<p>Using the numbers we have accumulated to calculate an approximation of the percentage of iPhone users aged 18-22: 4.8 million (the number of iPhone users ages 18-22) divided by 20 million (the number of 18-22 year olds total) equals 0.24 or 24%, ie. the percentage of 18-22 year olds that own iPhones.</p>
<p><em>Conclusion:</em></p>
<p>So, approximately 24% of 18-22 year olds in the US own iPhones, as of mid to late 2012. But is 24% a conservative or overzealous estimation for the percentage of US <em>college</em> students that own iPhones?</p>
<p>In our calculations, we used 30 million as the number of iPhone users in the US in 2012, which was a very conservative estimation. Since there are more than 30 million US iPhone users currently, and since 16% (the number iPhone users in the US that are 18-22 years old) of a number greater than 30 million results in more than 4.8 million 18-22 year old iPhone users in the US, the conclusion that 24% of 18-22 year olds own iPhones is a low approximation. Moreover, college students tend to come from more affluent families than those in their age group who are not matriculating. Therefore, it is fair to say that the percentage of US college students that own iPhones is likely to be significantly greater than the percentage of US 18-22 year olds in general that own iPhones.</p>
<p>A precise statistic on the percentage of college students that own iPhones would be ideal insight for advertising and marketing professionals seeking to engage the college student demographic. But for now, it is safe to say that significantly more than 24% of US college students own and operate iPhone devices.</p>
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<p>&nbsp;</p>
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<div>
<p><a title="" href="#_ftnref">[1]</a> <a href="http://techcrunch.com/2012/09/26/forrester-iphone-app-users-young-and-wealthy-android-app-users-skew-older/">http://techcrunch.com/2012/09/26/forrester-iphone-app-users-young-and-wealthy-android-app-users-skew-older/</a></p>
</div>
<div>
<p><a title="" href="#_ftnref">[2]</a> <a href="http://www.statista.com/topics/870/iphone/">http://www.statista.com/topics/870/iphone/</a></p>
</div>
<div>
<p><a title="" href="#_ftnref">[3]</a> http://www.quora.com/How-many-smartphone-users-are-there-in-the-USA</p>
</div>
<div>
<p><a title="" href="#_ftnref">[4]</a> <a href="http://www.census.gov/prod/cen2010/briefs/c2010br-03.pdf">http://www.census.gov/prod/cen2010/briefs/c2010br-03.pdf</a></p>
<p>&nbsp;</p>
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<p>The post <a rel="nofollow" href="http://aurnhammer.com/college-students-iphones/">Over 24% of College Students Own iPhones</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
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		<title>Mobile App Initiative: Q &amp; A for Marketing Executives</title>
		<link>http://aurnhammer.com/mobile-app-development-q-a-for-executives/</link>
		<comments>http://aurnhammer.com/mobile-app-development-q-a-for-executives/#comments</comments>
		<pubDate>Sat, 13 Jul 2013 09:45:03 +0000</pubDate>
		<dc:creator><![CDATA[Aurnhammer]]></dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[channel]]></category>
		<category><![CDATA[CMO]]></category>
		<category><![CDATA[corporate]]></category>
		<category><![CDATA[executive]]></category>
		<category><![CDATA[iPhone Marketshare]]></category>
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		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Stanley]]></category>

		<guid isPermaLink="false">http://aurnhammerllc.com/?p=3127</guid>
		<description><![CDATA[<p>Industry answers For Executives about App initiatives by Tim Aaron Aurnhammer Philosopher and Social Media Strategist Q: How should my...</p>
<p>The post <a rel="nofollow" href="http://aurnhammer.com/mobile-app-development-q-a-for-executives/">Mobile App Initiative: Q &#038; A for Marketing Executives</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><span style="color: #a9a9a9; font-size: x-large;"><br />
<span style="color: #3cc1f0;">Industry answers</span><br />
<span style="color: #3cc1f0;"> For Executives about</span><br />
<span style="color: #3cc1f0;"> App initiatives</span><br />
</span><br />
<em>by Tim Aaron</em><br />
<em> Aurnhammer Philosopher and Social Media Strategist</em></p>
<blockquote><p><span style="color: #3cc1f0;">Q: How should my company approach developing a mobile business initiative?</span></p></blockquote>
<p><span style="color: #3cc1f0;"><em>A:</em></span> Your company should approach developing a mobile business initiative in much the same way that it would approach developing any other business initiative. Identify the initiative’s goals, determine the value that the initiative will create for your consumers, and assess the relevant platforms on which you will advance the initiative. Throughout the process, you should have a developing team that you can consult, with players who understand and can program for a range of technologies within the context of your company’s mission and budget, in order to inform you what executions are possible and to offer an industry perspective on how the app can maximize its reach and best perform its function (and exceed expectations).</p>
<blockquote><p><span style="color: #3cc1f0;">Q: What is the average ROI of mobile applications?</span></p></blockquote>
<p><em><span style="color: #3cc1f0;">A:</span> </em>Even if there were a number that posed as the average ROI for mobile applications, that number would not give you an idea of what you should expect if your company were to advance a mobile initiative. Understanding both the mobile initiative’s function within the context of your company’s consumer demographic and the channels through which you will advertise the mobile experience will allow you to best gauge of what kind of ROI the app will receive. Aside from direct, fiscal returns, companies receive ROI from mobile apps in the forms of heightened consumer engagement, augmentation of an already desirable product, competitive differentiation, and savings on channels of communication that can be jettisoned due to the introduction of a mobile app. For a more in depth look at the ROI of mobile applications click <a href="http://aurnhammerllc.com/the-roi-of-mobile-applications/">here</a>.</p>
<blockquote><p><span style="color: #3cc1f0;">Q: How much should my company expect to pay for a mobile app?</span></p></blockquote>
<p><em><span style="color: #3cc1f0;">A:</span> </em>Without an idea of what kind of app your company wishes to advance, it is impossible to determine how much it will cost. A quote from Michael Burton, Android developer for Groupon and Digg, expressed that a relatively simple to average app that takes around six weeks to develop will cost about $35,000, which is a fair estimate for both Android and iPhone platforms. However, if you would like a much more precise estimate, articulate the experience you want to build, devise a working diagram, and take the idea to developers. The more specific you are about the type of execution you want, the better the developers will be able to assess the complexity of the execution and determine a specific price. Moreover, since updates are required as operating systems improve, budget for additional development costs after the initial production.</p>
<blockquote><p><span style="color: #3cc1f0;">Q: How can I make a viral app?</span></p></blockquote>
<p><em><span style="color: #3cc1f0;">A:</span> </em>The question that every company asks when beginning to develop a mobile app is “how can we make this a viral app?”. Unfortunately there is no concrete answer but knowing your consumers is a start. Utility and entertainment value are the two attributes that give apps traction. So, knowing the wants, likes, and needs of your consumers and responding to their specifically voiced difficulties and requests is a crucial part of the “making-it-viral” process. Moreover, integrating the app with social networks is key for stimulating social sharing of in-app, branded content. Push a marketing initiative to spread awareness about your novel, sensational mobile experience and wait for the hits to come in.</p>
<blockquote><p><span style="color: #3cc1f0;">Q: How do mobile apps create value for consumers?</span></p></blockquote>
<p><em><span style="color: #3cc1f0;">A:</span> </em>Apps provide a platform for your consumers to engage with your brand on their own time, any place, anywhere. Supplying consumers with a rich experience that facilitates some aspect of business in a seamless manner will be received in the same accommodating spirit that it was given. Additional product information, price comparisons, and product reviews are welcomed by consumers who like to be informed and will show your commitment to augmenting the consumer experience and responding to consumers’ needs.</p>
<blockquote><p><span style="color: #3cc1f0;">Q: What is the difference between a web app initiative and a native app initiative?</span></p></blockquote>
<p>These distinct initiatives hold differences across multiple attributes including compatibility across devices, the ability to leverage device hardware capabilities, app speed, and development cost. While web apps tend to be cheaper to develop and allow for a broad reach by providing a user experience that can be accessed through any web browser, the fast, polished, and intuitive user experience that native apps provide is what draws consumers in and keeps them engaged. Running on device hardware rather than through web browsers, native apps operate offline to the ends of an elegant, dynamic experience that takes advantage of the full range of features that make mobile applications so powerful and sensational. For a more in depth look at the differences between web app and native app initiatives, click <a href="http://aurnhammerllc.com/native-apps-vs-web-apps/">here</a>.</p>
<p>Please post any questions or comments you have regarding mobile initiatives below and we will respond to your inquiries in a timely manner. From all of us at Aurnhammer, congratulations on whatever point you are at in your acclimation to the mobile space. Mobile engagement is the future.</p>
<p>The post <a rel="nofollow" href="http://aurnhammer.com/mobile-app-development-q-a-for-executives/">Mobile App Initiative: Q &#038; A for Marketing Executives</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
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		</item>
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		<title>Kantar Worldpanel shows Android in 2nd Place in US</title>
		<link>http://aurnhammer.com/android-in-2nd-place-vs-iphone/</link>
		<comments>http://aurnhammer.com/android-in-2nd-place-vs-iphone/#comments</comments>
		<pubDate>Sun, 02 Dec 2012 14:11:48 +0000</pubDate>
		<dc:creator><![CDATA[Bill]]></dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPhone Marketshare]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://aurnhammerllc.com/?p=2252</guid>
		<description><![CDATA[<p>We love free but even more we love a good fight. Despite free subsidized Android phones this report from Kantar...</p>
<p>The post <a rel="nofollow" href="http://aurnhammer.com/android-in-2nd-place-vs-iphone/">Kantar Worldpanel shows Android in 2nd Place in US</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>We love free but even more we love a good fight. Despite <a href="http://www.bestincellphones.com/google-android-phones.asp">free</a> subsidized Android phones this <a href="http://www.kantarworldpanel.com/Global/News/Soaring-iPhone-5-sales-in-US-knock-Android-into-second-place">report</a> from Kantar WorldPanel shows the iPhone has regained its status as the number one selling smart phone in the US.</p>
<p>With a near even split between iOS and Android, the consumer is the clear winner in the smart phone wars.</p>
<p>The post <a rel="nofollow" href="http://aurnhammer.com/android-in-2nd-place-vs-iphone/">Kantar Worldpanel shows Android in 2nd Place in US</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
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