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	<title>aurnhammer &#187; Business</title>
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	<description>I love making branded apps for iOS, Android and the Web</description>
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		<title>The Rise of the Mobile Enterprise</title>
		<link>http://aurnhammer.com/rise-mobile-enterprise/</link>
		<comments>http://aurnhammer.com/rise-mobile-enterprise/#comments</comments>
		<pubDate>Thu, 12 Jun 2014 15:05:00 +0000</pubDate>
		<dc:creator><![CDATA[Aurnhammer]]></dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[enterprise]]></category>
		<category><![CDATA[enterprise mobility]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://aurnhammer.com/?p=7833</guid>
		<description><![CDATA[<p>The post <a rel="nofollow" href="http://aurnhammer.com/rise-mobile-enterprise/">The Rise of the Mobile Enterprise</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
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			<p> <strong>by Aaron Kirchner-Loeser<br />
Aurnhammer Marketing Coordinator</strong></p>
<p>In a day and age where almost everyone in public is seen talking or texting on their cell phone, it is safe to say that mobility is the way of the future. From social networking to online shopping, almost everyone is doing it.</p>
<p>A study in 2013 showed that 65% of companies in United States and United Kingdom had planned to deploy five or more apps while 21% organizations look forward to deploy 20 or more apps. Given this trend, more and more businesses are looking to take advantage of the mobile market with “enterprise mobility”.</p>
<p>A prime example of enterprise mobility is <a href="https://h30495.www3.hp.com/c/46553/US/en/?jumpid=in_R11549%2Feprintcenter">Hewlett Packard’s ePrint enterprise</a>. Connecting to HP’s network of 300,000+ public print locations such as FedEx, UPS, and more, this app allows users to print from essentially anywhere. In addition, HP’s ePrint enterprise supports corporate printing by using a private-cloud based solution for corporate network printers.</p>
<p><a href="http://aurnhammer.com/wp-staging/wp-content/uploads/2014/06/Picture-3.png"><img class="aligncenter  wp-image-7857" src="http://aurnhammer.com/wp-staging/wp-content/uploads/2014/06/Picture-3-300x268.png" alt="Picture 3" width="370" height="268" /></a></p>
<p>According to a survey conducted across the United States and United Kingdom, in 2013 44% of organizations had already implemented an enterprise mobility project. Also, in 2013 the mobile worker population was projected to reach 1.2 billion. This would account for nearly 35% of the global work force, according to a report from IDC. Given the rising numbers in enterprise mobility, it seems this tactic should be taken into consideration by more companies. In order to assess the success of enterprise mobility, often times the Return on Investment (ROI) is analyzed.</p>
<p>The ROI can be calculated by dividing a company’s productivity gains by its costs. Given that ROI is the foundational metric in measuring a company’s success with enterprise mobility, there are several key considerations. Sometimes, qualitative and/or quantitative benefits can’t be calculated at all, but in a <a href="http://www.sourcebits.com/#%21/blog/article/a-primer-on-mobile-testing-the-risks-of-bringing-a-company-into-mobile">recent study</a> done by Harvard Business School that is depicted below, enterprise mobility is quantified.</p>
<p><a href="http://aurnhammer.com/wp-staging/wp-content/uploads/2014/06/Picture-5.png"><img class="aligncenter size-full wp-image-7861" src="http://aurnhammer.com/wp-staging/wp-content/uploads/2014/06/Picture-5.png" alt="Picture 5" width="597" height="398" /></a></p>
<p>A second aspect of enterprise mobility that needs to be considered when weighing the pros and cons of deploying an enterprise app is the fact that as time goes on, the cost per user goes down as well. This may make creating a mobile app for enterprises more enticing, as even though there are serious investments upfront, over time the cost per user starts to decline.</p>
<p>Lastly, outsourcing is something that needs to be taken into consideration regarding the ROI. As costs are key in calculating the ROI of an enterprise, in some cases it may be beneficial to outsource the development of the app. By doing this, costs will be kept down as the costs of in-house development, investments in technology and equipment, and hiring a team of developers are usually more expensive domestically. According to Visage Mobile, outsourcing can reduce costs of enterprise mobility by $160 billion, which is a 35% net savings. To contextualize these large numbers, that is $254 saved on each employee every year!</p>
<p>In effect, enterprise mobility is well worth the investment in the long run. Although creating mobile applications can be time consuming and expensive, the analytics show that more often than not there is a significantly positive ROI that goes hand in hand with enterprise mobility.</p>
<p>To find out more, download the <a href="http://aurnhammer.com/mobile-enterprise.html">Mobile Enterprise Whitepaper</a>.</p>

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<p>The post <a rel="nofollow" href="http://aurnhammer.com/rise-mobile-enterprise/">The Rise of the Mobile Enterprise</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
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		<title>Scoring BIG with Branded Mobile Games</title>
		<link>http://aurnhammer.com/how-to-play-mobile-games-for-your-brand/</link>
		<comments>http://aurnhammer.com/how-to-play-mobile-games-for-your-brand/#comments</comments>
		<pubDate>Tue, 26 Nov 2013 11:00:30 +0000</pubDate>
		<dc:creator><![CDATA[Yichan Wang]]></dc:creator>
				<category><![CDATA[Whitepapers]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[brands]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile app]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://aurnhammer.com/?p=5480</guid>
		<description><![CDATA[<p>The post <a rel="nofollow" href="http://aurnhammer.com/how-to-play-mobile-games-for-your-brand/">Scoring BIG with Branded Mobile Games</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
]]></description>
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			<p>ADMIT IT, we&#8217;re all helplessly addicted to mobile games like Candy Crush, Dots and Temple Run. We struggle to put our phones down and concentrate on work- but that&#8217;s no fun.  <em>Just one more try?<strong> </strong></em>It won’t take long. We reach out our hands and feel soothed to touch that gadget again. Boom. Another 20 minutes flies away.  People are vulnerable to games by nature. To attract players to join and keep them playing, gamification design usually provides an exciting and adventurous setting, some “goals” and “obstacles” to beat, and a world that connects the player to his or her character.  The players get a sense of accomplishment and tend to feel better about themselves from playing.<a title="" href="#_ftn1">[1]</a></p>
<p>Thanks to Steve Jobs, gaming has expanded its arena to our fingertips. Smartphones have rapidly become a powerful gaming platform due to its portability and technological features. The mobile application markets also open up a direct distribution channel for innovative designers to provide beautiful gaming apps in great quality. By 2015, mobile gaming revenue is estimated to reach $7.5 billion worldwide, tripling from $2.7 billion in 2012.<a title="" href="#_ftn1">[2]</a>   There is no doubt consumers are turning to mobile games. Advertising within mobile games allows brands to develop their own forms of entertainment and drive engagement.</p>
<blockquote><p>
<span style="color: #3ac0f0;">It is a whole new way to encourage consumers to interact with the brand and build a community. </span>
</p></blockquote>
<p>Experienced with game developing in various industries, the Aurnhammer team has observed business success in branded mobile games. We came up with a white paper, “Business of Branded Mobile Games”, to put marketers at ease in regards to planning their gaming strategy.</p>

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		<div class="wpb_wrapper"><div class="wpb_video_wrapper"><iframe src="//player.vimeo.com/video/80011259" width="500" height="281" frameborder="0" title="Aurnhammer Branded Mobile Games" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
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			<div class="vc_text_separator wpb_content_element separator_align_center"><div>Business of Branded Mobile Games Whitepaper</div></div>

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			<p dir="ltr" style="text-align: center;">1. Mobile Industry Overview<br />
2. Gaming: Leading Player in Mobile<br />
3. Case Studies: Branded Mobile Games on the Rise<br />
4. Aurnhammer: A Game for Every Industry<br />
5. 5 Questions to Ask for Your Branded Game</p>
<h2 style="text-align: center;">The white paper is <a href="http://aurnhammer.com/brandedmobilegames" target="_blank">free for download</a>!<br />
<span style="color: #333333; line-height: 1.5em;">Let us know what you think, and keep playing!</span></h2>
<p>&nbsp;</p>
<p style="text-align: left;"><img title="More..." src="http://aurnhammer.org/wp-staging/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><a title="" href="#_ftnref">[1]</a> <a href="http://www.xeodesign.com/xeodesign_whyweplaygames.pdf">http://www.xeodesign.com/xeodesign_whyweplaygames.pdf<br />
</a><a title="" href="#_ftnref">[2]</a> <a href="http://www.superdataresearch.com/blog/f2p-mobile-gamers-spend-between-8-and-15-per-month/">http://www.superdataresearch.com/blog/f2p-mobile-gamers-spend-between-8-and-15-per-month/</a></p>

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<p>The post <a rel="nofollow" href="http://aurnhammer.com/how-to-play-mobile-games-for-your-brand/">Scoring BIG with Branded Mobile Games</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
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		<title>Aurnhammer Joins NYU to Promote Mobile Leadership</title>
		<link>http://aurnhammer.com/aurnhammer-joins-nyu-for-educating-business-in-mobile/</link>
		<comments>http://aurnhammer.com/aurnhammer-joins-nyu-for-educating-business-in-mobile/#comments</comments>
		<pubDate>Thu, 12 Sep 2013 14:30:54 +0000</pubDate>
		<dc:creator><![CDATA[Yichan Wang]]></dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[New York University]]></category>
		<category><![CDATA[NYU]]></category>

		<guid isPermaLink="false">http://aurnhammer.com/?p=5279</guid>
		<description><![CDATA[<p>The post <a rel="nofollow" href="http://aurnhammer.com/aurnhammer-joins-nyu-for-educating-business-in-mobile/">Aurnhammer Joins NYU to Promote Mobile Leadership</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
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			<h2 style="text-align: center;">Mobile and education go hand in hand.</h2>

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			<p><span style="line-height: 1.5em;">We are very excited to announce that two valuable members of the Aurnhammer team &#8212; our CEO Bill Aurnhammer and COO Donn Gobin &#8212; are invited to teach a class on the business aspect of mobile industry in New York University, School of Continuing and Professional Studies.</span></p>
<p>Offered in Fall 2013, <a href="http://scps.nyu.edu/academics/course_detail.html?id=INFO1-CE9706" target="_blank">The Business Side of iOS App Development</a> is designed for independent mobile developers working on a shoestring budget. Bill and Donn will share their professional knowledge and opinions regarding the booming touchscreen industry. They refuse to build mobile apps out of easier, cheaper templates, because they insist on the philosophy that best mobile solutions should go along with clients’ broader marketing strategies.</p>
<p>As an experienced developer, Bill has a unique vision in the mobile business that leads Aurnhammer along the innovative path in technology. He is deeply involved in all client projects as the team’s go-to thinktank. Donn’s background in entertainment expands the company’s way of thinking. With past experience in television and film  production and creative management, Donn is skillful in maximizing resources and overseeing production initiatives.</p>
<p>From a long-time collaboration in mobile, Bill and Donn understand that achieving consumer awareness and sales longevity for applications requires organizational and strategic planning that stands out in the crowded marketplace. They are more than happy to offer a course to help iOS developers better deal with the challenge of bringing market elegant and efficient solutions to strong customer needs. Whether the application faces individual consumers or businesses, the course’s framework gives it the best recommendations of succeeding in Appstore.</p>
<p>Based on the day-to-day working process, Bill and Donn structured the course around the basic steps of mobile app production. From brainstorming to launching to maintenance, each class will introduce concepts and tools that have been validated by the Aurnhammer team. The students will also get first-hand mobile knowledge from field trips and professional speakers events.</p>
<blockquote><p>
<span style="color: #3ac0f0;">“We have gone through puzzled phases when we first entered the mobile industry,” said Bill, “So we want to shed light on the paths of new mobile developers to help them create applications that has potential user demand, creates values for businesses, and proves technically feasible.”</span>
</p></blockquote>
<p>Come join Bill and Donn to learn how to successfully market your mobile inspirations!</p>

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<p>The post <a rel="nofollow" href="http://aurnhammer.com/aurnhammer-joins-nyu-for-educating-business-in-mobile/">Aurnhammer Joins NYU to Promote Mobile Leadership</a> appeared first on <a rel="nofollow" href="http://aurnhammer.com">aurnhammer</a>.</p>
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